This is a texture that I have been working on for a scene of a morrocan riad house. I am going to show the whole scene when it is presentable ;) The texture is based on an image from cgtextures which I made tilable and that I generated specular and normal maps for. The normal map is made using the GIMP normalmap plugin.…
Okay so this is going to be my first ever wip thread, I'm looking to finally get my portfolio going. I haven't yet touched substance painter and it's been a long while since I've touched Maya or UE4, but I'm gonna give this contest a go. The idea for my throne is going to be a throne created in the basement of a frat…
Hello guys, I finished my modular house pack (with interior) for a game I'm working on, I was wondering is it better if I combine the meshes in maya (or any equivalent) and than import them to the game engine (to reduce call draw and better optimization overall) or simply I should import all my modular assets to the game…
All right, so I got home and got to work. Here is the 3D model, I tried to be as honest as I could to the photo. I may go in and add the the chairs and stuff, maybe not. I need advice regarding how to do the windows, I'm not really sure what to do there. Additionally, what should I do for the screen behind the house? Do…
Man this looks INSANE.... I am truly lost for words, when you first announced that you were doing the bath house level I thought how can he possibly make that bath house look appealing a few weeks later I got my answer. You have to do us all a solid and release this map when its done for all to enjoy.
Here it´s my first environment project, a house in the middle of the woods. Wanted to get an eerie feeling on this project as I started with the intent of finishing it before Halloween. Modeling in Blender, texturing in Substance Painter and rendering done in Cycles. Any feedback/critique is appreciated. Ground texture…
Walk down to his house, go to his Mac and sit there for a little. Have a nice long conversation with him about anything, then right in the middle of a sentence, just stand up and beat the hell out of his Mac with a hammer. Sit down, finish the sentence and then quietly walk out of the house like nothing ever happened.....…
Hey guys. This is a low-poly tactical shotgun for our "Slaughter House" game we're working on. The game is aimed at the iOS (iPhone / iPad) platform and we're hoping if you guys could look over and give any constructive feedback. The model is 770 Verts and 672 polys and was done by one of our weapons artists, Robeomega.…
Hello Again! Just checking in with some progress on my scene. I've modeled out most of the house and surrounding dock, and I was hoping to get some feedback on it before getting too far into the unwrap. I've definitely found it to be a very complex shape and I've had to make a few adjustments from the concept. Since the…
Hey guys, i want to build a little town with many different houses and stuff. so i need a lot of wood and stone to make this happen. but iam struggeling how to tackle it the best way because i want to use only one tileable material for wood, stone and so on. iam doing this in cryengine but iam also thinking about the…