Hello guys,
I finished my modular house pack (with interior) for a game I'm working on, I was wondering is it better if I combine the meshes in maya (or any equivalent) and than import them to the game engine (to reduce call draw and better optimization overall)
or simply I should import all my modular assets to the game engine (ue4) and assemble them there? even the snap tool isn't that efficient comparing to a modelling software
Replies
E.g a LD is working on the level using these buildings, they have to change the building a little then it's easier to have it be modular.
Generally, if you assemble it out of individual modules in an engine, this geometry should be batched, so it shouldn't have a lot of impact on the performance versus assembling it all in a 3d app.
It depends on the teams pipeline, and if there is no team, then it only depends on your workflow preference.
There's a load of information about how they did Fortnite floating around - that would be an appropriate place to start