Hey guys. This is a low-poly tactical shotgun for our "Slaughter House" game we're working on. The game is aimed at the iOS (iPhone / iPad) platform and we're hoping if you guys could look over and give any constructive feedback.
The model is 770 Verts and 672 polys and was done by one of our weapons artists, Robeomega. The shotgun concept and logo were designed by our amazing concept artist Noah. We strive to get better so seriously, we're open to all constructive criticism.
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work on making it more soft,your handle for instance looks like it would really be uncomfortable to hold because of how sharp it is.
I completely agree with this. Your block out reads very square. I think once you fix that you'll be right on track.
- D. Carmine
Harry asked me to post these additional perspectives in order to get additional feedback. He is new at working with us but was really quite hoping to work with us. I'm giving him a shot by posting this attempt and seeing how you guys take to it.