Your portfolio should be full of work of a similar kind to the job you want to do. If you want to work in film, Zbrush/keyshot/vray is probably fine. If you want to work in games, Toolbag or a game engine is the way to go.
Except for JordanN's information there is no difference really, unless it is production specific. I dont know how high poly goes in substance but a quick way would be ZBrush to Keyshot, dont worry about a low poly version if there is no animation involved.
Hello everyone. So, I made some small fixes and rendered it in Keyshot. For now I finished with this project. Maybe later I will be back and do textures, but for now it`s done. There is more here: https://www.artstation.com/artwork/eQZbZ
My suspicion is that most of the older guys and gals here who WERE using it to do professional renderings moved onto Marmoset, Keyshot, or the existing game engines. The shader was awesome during it's time, but competition brewed up as the years went on.
Hello folks, this is my latest sculpt. Sculpted, Rendered in Zbrush. Post work in Photoshop. The final render is supposed to be in Keyshot. But due to technical limitation; I rendered it in ZBrush instead. Keyshot is pretty rad though. Starting sculpting from the concept is pretty typical; blocking, sectioning, and so on.…
Hello friends, I come to ask for help, to see if they can give me the solution... I'm modeling this character, the thing is that I don't know why when I want to take out the Uvs with the Unwrap and keeping polygroups in lowpoly the software freezes. Zbrush gets frozen in "Exported files" Another thing that happens to me…
Here's the geo I'm trying to bring in: So when I export from 3ds max to keyshot via OBJ, My materials are all jumbled up... like my wall texture might now be on the windows or the pavement on the doors etc... When I export as FBX the materials appear to be correct however I get this result: Im a maya user so this is where…
Hey all, thought I should get started posting some work here. C&C is much appreciated. To start off here's a head sculpt I've been working on to understand the basic forms and structures of the human head. Some messing around in keyshot as well.
Check out the turn around at: http://youtu.be/xqBH1Q5-GUc My hard drive crashed and I lost all of the files before I was able to back them up. Modeled in Maya, used Photoshop to create the textures, used Keyshot to project some of the textures and to render.
I worked a bit more on the face and added some damage to it, although I may go a bit more extreme with the damage, I am unsure at the moment. I also have been testing ways to render it. So far I like keyshot a bit more over Modo since I can edit things pretty easily, plus bringing fibermesh into keyshot is much easier than…