I've been snuffling about the web lately looking for good examples of low poly models and wondering just what makes a good low poly model beyond just that it's low poly? Texture style seems really important for example. Crappy blurred out textures won't do. Should the textures be low color count for example, or not?…
Character Artist We are currently looking for a full time Character Artist to dazzle the world with their skills. As the makers of the Massively Multiplayer Online hits City of Heroes and City of Villains, we are looking for the artist who can make our super powers truly special. If this sounds like something you would be…
Hey, I'm having an issue with what I believe is my edge-flow. I just wanted to run it by a few people to see what they thought. The issue should be pretty clear from the image, but just in case, it's the shadow/line across the face of the mesh. Thanks guys :) Stevie
Hey guys i looked all over the net for this, does anyone know how to turn this off. basically when you press the alt key it shows up on screen, sometimes by the mouse and sometimes at the center of the screen. it does this also for the shift and ctrl key im running vista.
I've learned a lot about pricing assets and in the future, I would price all of my assets much higher. Something I would normally sell for $20, I would now set the price to $40. Why? I made 16 asset packages for the Unity asset store. I intentionally made some of them...uh...crap. I was experimenting with min-maxing my…
Joris, who is our current artist for this particular project, referred me to this site to seek for artists. Team name : Scarlet Gaming, Inc. - Registered Company Project name : Project Lifeblood - Replica Hunters (formerly Exploring the Stars) Brief description : We need a replacement artist. Our current artist that was…
all it will take is one slow news day where no middle to upper class white kids go missing for the media to blow up a story like this. hey maybe the director of the lifetime movie about porn addiction will make a video game addiction movie.
Hello guys, my question is when i finish my low poly model and i am ready to bake my normal map, how should i position my low poly on the high poly? should the low one encapsulate the high where you dont see the high poly model or barely touch the surface? what if the low poly is surrounded by the high one? would it bake?…