I've been snuffling about the web lately looking for good examples of low poly models and wondering just what makes a good low poly model beyond just that it's low poly? Texture style seems really important for example. Crappy blurred out textures won't do. Should the textures be low color count for example, or not? Heavily emphasized shadow lines?
I'm curious what thoughts are on this question.
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Edit: for very low poly, better using a different palette on colors and use 1 point pixel brush. Will trully give you sharpen details instead of blurred ones. Try to always contrast lines and details.
http://www.angelfire.com/wa3/emilyogle/warhammerdesk.html
A slight exaggeration of features, very clear and distinct artwork. Also the render of it is actually lit very well. I suppose one take away there is that a good low poly model still looks good in a high res engine render.
The Arabic Pottery Shop by m.roanhaus at http://boards.polycount.net/showthread.php?t=55173 also is like that. Sharp textures but a well lit example I think.
for the texture, good fake diffuse lighting. for me, painting in greyscale before adding color overlays is always helpful.
agree on the bobo ref.
From a mesh point of view, its a combination of giving the low-poly mesh a strong silhouette and making sure that you have distributed your polygons in the right areas (be it for deformation or form).
If you're painting to a lo-res texture, using a 1px brush (pencil tool in Photoshop) to either paint or tighten the texture can really help avoid the blurred look that most texture have. Also running a sharpen filter can help, but will require some clean up.
-caseyjones