it's just data, you're not really stealing it from them, it's just a copy, you're free to do whatever you want with it, etc etc etc to bigjohn: wasn't speaking to anyone in particular
the writers have specifically said they will not be addressing that at all in the series. so you'll have to look forward to the inevitable books/movies/spinoffs/magazine/art books/etc/etc/etc for that info.
I find that when I'm making larger assets that require masks for things like edge wear etc., if the asset is big the masks tend to be low res depending on the size. Is there a way to get better resolution masks? What is the workflow for texturing big meshes that require tiling textures, some edge wear or other masks like…
Lost has it's own on going thread, why not Heroes!? Post your thoughts, theories, predictions, etc etc. And obviously, this will be chock full of spoilers!