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Best practice unwrapping uncommon meshes, like cones

Hi everybody,
this is a relatively simple question, but I'd appreciate some feedback or techniques on how resolve similar problems. Here is a simple flashlight model with temporary baked normal map:

flashlight_render.png

Looks quite okay, still learning no remove problems related to padding and visible tiny seams, but here is the main thing.
Unwrap on those cone type sections is a bit problematic, because as i understand, they have to be curled in chunks or box separated for best result, i cant figure it out how to properly unwrap it. For now this unwrap looks usable, but most somewhat bad, awkward, and it has a lot of unused space.
Here is the uv:
(don't mind the switch size, as i said its temporary, mostly the main flashlight tube part is the question here :) )

flashlight_uv.png

Thanks!

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