Hello everyone. I'm begginer wannabe character artist who wants to get better and maybe find some work in industry. I'd like to get some critique from you people, what do you think about my work. I've started working on characters 1,5-2 years ago but didn't have enough time to improve my skills because I'm student aswell.…
Engine: Unity 3d Programming language: C# Hello Developers! I'll try to cut to the chase here. As stated in the title above, we are seeking programmers to help develop the game. The job is unpaid right now, but more on the compensation below. Fields Of Recruitment; 3D Modelers Level Designers Animators UI Artists Web…
Hey everyone. So I realised the other day that I need to get better at sculpting from a concept. This thread will document my adventures. I really hope this exercise will help me improve as an artist. Wish me luck and HERE WE GO. LATEST SCULPT A bit more fun on this guy. The neck is looking a bit flat at the moment, and…
Every time I try to open this scene Maya freeze for a moment trying to load. I get this error message: Error: file: C:/Program Files/Autodesk/Maya2016/scripts/startup/colorManagementUtilities.mel line 281: Cannot convert data of type string[] to type string. // select -r front_crest1|pPipe16 ; then it crash completely, I…
Hello folks! I have a trial download of the Quixel suite. When I click on the trial version of dDo it wont run up. I tried to reinstall the software but no good. NDO runs good and also does 3DO. The problem remains with dDo. I run on Windows 7 64 bit. Please also ask questions to me if certain things are unclear.
@Noren Thank you. I have modelled and textured every single thing in the scene including materials and foliage. The Meats are photoscans turned into materials. I started out using Megascans assets but as I am still trying to find a job, I didn't want to have any weak links like "oh you've used megascans" during…
I have been working on a brick wall material in Substance Designer. I'm very new to Designer and this is the first material I'm trying to make by myself without the help of too many online tutorials. I've added an image of the material I've made so far and the reference quality I'm trying to reach. I'd love to get some…
Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…
Thanks for your feedback. I will add some shadow to the ground with photoshops, it does look kind of flat. Yeah some of the props are redundant now, i will clean them up if i use the scene again. For the jets i want to try and replicate the pose when i play AC6 when using the thruster to dash short distances and not…
Hey everyone, So 2 days ago I decided to push something I've never done , which is making a single environment with multiple biomes. Starting with a Mountain Forest, then into the dry planes, then into a swamp. I might continue and add more biomes once I'm happy with these first 3. But these are already a challenge for me…