I thought a lot of people would appreciate this so I made a mini tutorial about it. So there is a simple and fast way to bake displacement and subdivision into lowpoly meshes inside the editor, using the editor modeling tools. It goes like this: 1. Enable the editor modeling tools in the plugins settings. This will require…
the lut texture can be filtered or not - it's just a texture. with the most basic implementation you're sampling one extra texture so that's a thing someone might choose to argue over. If you dont' have any need for dynamic changes or haven't planned to mix and match luts with the grayscale source textures then you're…
Hi there. Currently I'm searching for someone who understands to pose 3D character model and render it to look more realistic. Basically, I think the general idea step by step of what you need to do is like this: 1. Download the model in this link: https://drive.google.com/file/d/1s4X6rdv4zAulFBb_jSpZgoBoZpIAPNAd/view I…
I am not sure how to name this thread. But i need help to learn Anatomy, like step by step guide or system that i can follow, otherwise i will go mad and will end up in mental hospital. I want to keep simple. Like to know where to start,and how to approach. People say to separate body into sections and do many sculpts…
Hey everyone. I've worked my first headbust in zbrush up to a certain point, and at the moment I'm stuck. I keep working on this a little every day but I can't figure out how to justify/integrate a lot of the details on here, and I'm looking for some advice. At this point i've also concluded I need to retopo this because…
so i've been scouring the net for a solution to my problem with no avail i am working on a TF2 model, just about done besides the facial animations so what is happening is i export the model with 2 frames of test flexes, however the flexes don't appear to do anything when i view it in HLMV i use smdtools 1.7 and blender…
Hi Guys, I started up Artforgames.com with some industry friends with the mission to bring good quality straightforward game art education to everyone. An inclusive site offering free tutorials, pinTuts ( infographic like tutorials ), Video training and courses. We also have a knowledge resource where anyone can ask…
Due to lack of knowledge ive been forced to put down my ak47 project :/ however the skills ive learnt i will be applying to other weapons. please refer to this wip to see how i created all my drawings :) http://polycount.com/discussion/170113/pc-csgo-ak47-xenomorphed-wip#latest This design will be based of two things. the…
Hi guys, I was looking for a new project and came across an old concept art from original World of Warcraft for a horde zeppelin and thought I'd give it a shot at modeling and texturing it. I used Maya and 3DCoat with Photoshop. Any critiques would be great also! Original Concept: If you want to see the process, you can…
So I'm trying to really define myself as a hard surface modeler lately while trying to figure out what to put in my portfolio. I been looking at a lot of portfolios and it seems almost every hard surface modeler has a gun of some kind and I have been wanting to model a gun for a long time so I figured why not. I wanted to…