So I'm trying to really define myself as a hard surface modeler lately while trying to figure out what to put in my portfolio. I been looking at a lot of portfolios and it seems almost every hard surface modeler has a gun of some kind and I have been wanting to model a gun for a long time so I figured why not.
I wanted to do something sleek and futuristic so I decided upon the Heckler and Kosh SL8-1
My first step was to collect reference I think in total I have 150+ reference images I have gathered of different parts, angles, breakdowns along with you tube videos and the user Manuel. I then did a material break down {above] getting an idea for the base spec gloss and diffuse by applying flat colors to a plan in marmoset and matching them to photo reference.
The next step was to break the gun down into different parts to break down the high poly modeling process into several easily modelable chunks. I been modeling this for the past week or so and I think I'm finally ready to move to the low poly than baking phase (minus the hook for the sling on the stock) but I wanted to get some critique first.
Let me know what you think and thanks for any critique in advance.:poly122:
Replies
Is the bullet a separate piece of geometry? If not I might make it a separate one, that you then bake down onto something more like what I think you have there for the low res. I only bring it up because the transition between the bullet and the other parts of the clip feels much too soft currently, and you want to really sell that it is a separate object.
Looking good though! Can't wait to see you flesh out more of the details!
@Judgernaut: The bullet and magazine are separate meshes I think I will bake them down as such too
Quick update: I reworked all the edges so they are softer. I also added a flash suppressor and a hook for the sling on the back.
I think the FOV might be a bit much I'm working on my presentation skills and would greatly appreciate anyone has on that.
- More wider highlights on the plastic (More gloss) for softer edges.
- Smooth/bake errors, back of grip hole, on the foregrip.
Looks like your on the right track, just a little rough around the edges. Good luck with the texturing and presentation.