Hi guys! I finally solved! The problem came because normal maps from different udims were overlapped each other, so I have used a composite in addition mode for each map, and turned off "Tile" on the bitmap, as the same time I move U tile direction in orther to fit each map within its own cell. This way I have achieved…
Hello everybody! Im very new here in polycount and also new in the cg industry and I would like to ask for advice from those who have been in the industry for a long time that may have gone through the same experience. First off, this topic may sound a little too personal since its coming straight from the bottom of my…
Hi everyone, So I'm beginning to learn VRay for 3DS Max. I would love some advice in relation to the new workflow to VRay. By "new", I mean a few of the tutorials I'm watching, work with, what some would call the "Old School" way of working with VRay. As by default now local sub divisions by material is switched off and…
o hello it's time for another WIP thread This time I'm basing myself off this concept by Seesha Plekhanov: https://www.artstation.com/artwork/dOy9bw Trying to stick to the concept as close as possible while going for a more realistic style. This is currently making the rounds on my Discord servers for feedback, altho I'm…
Its the day DW is supposed to start and guess what, I woke up, turned on my PC went to make coffee, came back and my PC was off.... Turn on, nothing. My fucking motherboard blew. To make it worse its Sunday and all the stores are closed here so I can't even run out and buy new junk. $350 down the drain just to get my PC…
Hello, my project is making a pattern texture with the KF2's dosh. Im planning on giving this only to the vanilla KF1 weapons. These weapons are: - KF-Bar - SA80 Bullpup - Machete - Frag Grenade - Boomstick - Flamethrower - 9mm Pistol - Healer - Welder If anything, i might just stick with 4 weapons. I will also list my…
Hey all, new guy here. I've actually been modelling for around 2 years but I've been slacking. I never got around to start texturing properly, and the few times I tried, they sucked. Real bad. So now I'm going to stick to it and start off with simple props and texture them - hopefully texture them well. I REALLY need to…
LATEST UPDATE : Bringing this over into it's own thread from WAYWO. This isn't going to be a game res model, although I'm probably going to use it as an opportunity to normal map some creases and stuff in mudbox. The original concept art is here : clicky - It's a piece of art by an artist called Anarkitty, and the piece is…
Well this kinda pissed me off I went to the mall today and let my older brother play some tf2 on my computer when I came back it asked for my password I put it in but when I pressed enter it froze. So I held the power cord to turn off the machine when I restarted it took a long time and eventually told me to enter a boot…
Until I found out that the color picker chooses a darker color off the model than what I want when I'm color sampling from texture painting directly on the model itself. Even with the lighting off, this problem is consisting. I can get the right color from the attached texture file, but anyone who has digital painted know…