Hello, Latest driver is installed -- I just reinstalled it to be sure. I also am using the latest version of Toolbag. Here's my machines info: The problem is this : Every time I try to generate a test bake (or a full bake), windows gives me the thinking icon for about 20-30 seconds and then Toolbag crashes. To be clear,…
Hi
everyone! I’m Miguel and I am trying to build a future as an environment and
prop artist. I have other works in my portfolio in Artstation (link: ArtStation - Miguel Morales Navas) but in this case, I want, to learn
more and improve my skills through your critics. And maybe, following this
line, to be able to find a job…
WildBrain is looking for a Lead Modeler for a new 3D project! We are excited to bring this project to life through the Unreal Game Engine pipeline. In this role, you have exceptional skills and experience in modeling and texturing in Maya and Unreal Engine. You create characters, props and set models that accurately…
We are seeking a Senior Unity VFX Artist to join our dynamic team remotely. The ideal candidate is highly skilled in crafting visually stunning visual effects (VFX) and has extensive experience with Unity's High Definition Render Pipeline (HDRP). This role requires a deep understanding of VFX scalability and optimization…
Hi, I represent an independent record label from NYC that has also been releasing various other kinds of multimedia projects since 2013, and recently I've been pushing to develop a couple of game projects I've been conceptualizing for a while now. I currently have a personal budget of about ~11k I would like to put toward…
Hello All, This gun design has been in the back of my mind for sometime now. I have done a few small weapons with only a couple being decent enough for presentation but not something like this. So far this weapon is nurturing alot of growth in my high poly hard surface modeling skills. The gun is modeled in 3DS Max and…
Hello all. Just posting some progress on a project a friend and I are working on. For our game, we plan to have dynamically loading heads and hair for the various henchman and city folk walking around. One way we plan to save on data requirements is to have groups of characters (for example, big tough guys and small wimpy…
Hi guys, In short like the title says: What's your currently preferred method of painting textures and materials? I'm currently using either ZBrush or Substance Designer/Painter. ZBrush of course to polypaint models and bake that (and then go over it with Photoshop because ZBrush often does not give enough options to tweak…
Hello everyone. :) I have always been determined to work with graphic design, whether it be Photoshop or modeling. I am not American however. And nor am I from a country where the gaming industry is blossoming in any way. When I had finished elementary school, I told my education supervisor that I wanted to work with 3D…
[ame=" https://www.youtube.com/watch?v=oSa85b6BX0I"]RappaTools 3.2 - YouTube[/ame] What's new (1515 aka 3.2): - Added quickTopo for quick retopology. - Added WorkingPivot Tool. - Added Weld 2 Last, Move 2 Grid, Drop on Grid and Move On Grid. - Added Smart Transform Toggles where you double tap to change the coordinate sys.…