Hey I just finished my Sophmore year as a Game Art Major at LCAD. This was a class assignment for Autodesk. The theme was a post-apocalyptic world where mankind lived underground due to a nuclear fallout. Scientists created a science-research vehicle (The Arch II) to send back up to collect vapor and ground samples. I…
Slumberfoot Entertainment is a little startup indie game studio from Columbus Ohio that recently formed the middle of last year, and we are in need of 3D artists! Our game is in the late stages of planning and we are in need of assistance. Once we have a gameplay demo to show off, we intend to get the ball rolling on our…
got this bad seams in my 3dsmax 2010 (also max 09)viewport if any model got a transparency material or see-through is active. In viewport options i switch to best transparency but nothing changed. driver up to date and changed to older for test - no differnt. any idea ?
Hi Polycount Community! I'm creating a "Race Track Construction Kit" for the Unreal Marketplace and wanted to share the working progress here and get some feedback and critiques. I've already made a lot of assets for this pack, for example, metal rails, fence rails, tires, banners and etc. (I will attach some screenshots…
Hey everyone, I'm self-taught a 3D prop. artist from India. I've been doing 3D for over an year now. I haven't done weapon modeling yet! I'm more into environment prop and environments. I'm currently working on a FPS game (we're a team of 6-8 hobbyist connected via Discord.) I one of the two 3D artists we have in the team.…
I'm putting together a low-poly zombie infestation themed "limited MMO" (32 player instances of a large city in which players are randomly placed and have to escape - all with persistent gameplay!). This is supposed to be a fun little project for those of us who are tired of working in higher poly. We'll be working with…
so at work using max 2010 64bit version and i'm trying to move verts freehand and its treating them like the grid snap toggle is on. but its not!!!!!!! it moves 5 ft in the x axis and 10 in the y axis. anyone have a clue to whats going on?
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
Some background props I've been working on the past week. Still working on the water buffalo. Just a few more and then I'll be done making models for this game. The watch tower came from the unity asset store, but I rebuilt it's geometry and UV's, as well as re-textured it. The tent I tried to do in Marvelous Designer, but…
What I would like to see is a point of interest, and some cohesive visual story telling. Whether it be a hero prop, or a series of smaller props, or even some decals; what I think this scene needs is a little focus. I understand that this scene is supposed to be on the simpler side, however there are ways that you can add…