Hey guys, I have very basic knowledge of rigging, and I wanted to make sure I am doing this right. I typically create a very basic skeleton with the joint tool and then painstakingly paint the weights to achieve poses I want with a smooth bind. I have provided a pic of the current character I'm working on as well as the…
Hey all. This is a project that I am currently working on. I've been inspired by multiple members to finally get something up on PC. I would love to hear what you think about it, and any thoughts on where it can go. The primary methods of creation are to make a low poly model, then from there get crazy with detail using a…
I recently downloaded UDK on my Windows 7 desktop (which I bought for the sole purpose of using UDK) and it runs smooth and everything, but when I am trying to translate a static mesh around, it glitches and jumps around. Its hard to explain, but its not a smooth translate to where I want it, it will move in the direction…
Hey, I've been using SHTools for a few years but recently switched to a studio with they're own engine, and I've found that using 3DS MAX and MAYA to create my normal maps is having very diffrent results to SHTools, I'am getting a lot of smoothing problems I didnt get with SHTools. Ive taken A model that i used SHTools to…
I've just started playing with substance painter and have very quickly run into an issue baking maps. I've been following the youtube videos put up by allegorithmic but everything just works for them and I haven't run across mention of what my problem could be. here are my meshes and settings. My google searches havee come…
Started my first low poly hand painted weapon project loosely following Tyson Murphy's 3D Motive tutorial. The concept is by Maxwell Davenport https://suburbbum.deviantart.com/art/Blades-01-360511203 In the tutorial Tyson stresses getting the proper values down first and I have very little experience painting in lighting.…
1. Run Mesh clean up, but set the options to select problem areas rather than auto fix them. Also, read those options, and only check the ones you need. ie: Doing a check to find faces with zero UV area won't help you much if you haven't UVed yet. 2. Smooth mesh preview (number 3 on keyboard) is really useful for seeing…
Generally this happens when your low poly mesh normals are very extreme (normals all smoothed with no bevels or control loops to control shading), and the area has relatively limited texture resolution running along long, thin triangles. So what happens is the normal map has to do a lot of work to compensate for the…
The barrel shield looks like that because one of my references showed it as a very thin sheet metal that was distorted like that. I half assed it and now it just looks very weird. I'll probably just straighten it out. Thanks for calling out my bevel inconsistencies. I'll definitely go back and fix those. The stock is…
modeled this sword to go with the character,based off one of Viviane Kosty's designs here. https://www.artstation.com/artwork/6OVeV at first I was concerned with making everything ultra smooth, but I'm starting to dig the wobbly look for the ears. I'm going to retopologize it tonight tonight see what it looks like smooth.…