Hey all. This is a project that I am currently working on. I've been inspired by multiple members to finally get something up on PC. I would love to hear what you think about it, and any thoughts on where it can go.
The primary methods of creation are to make a low poly model, then from there get crazy with detail using a turbo smooth method in Max. Then after all that I will be unwrapping all the low polys and bake in the turbo smooth goodness. After that I'll use something like the Nvidia filter or xNormal to create the finer detail. I was told not to make a wall of text, so I'm stopping. Enjoy.
Concept art credit to FENG ZU, not mine!Low Poly stuffHi Poly stuff
Replies
p.s. since this is only your 3rd post, almost nobody will leave comments. betcha 50 bucks.
Your concept is pretty sweet looking, but its hard to give much feedback at such an early stage.. just workworkwork!
great work so far!
http://www.digitalarmadagamestudios.com/mod_images/turbine_waterfan_highpoly_radiosity2.jpg
(credit goes to darkmatter for model)
roosterMap: It would appear that I am not the only one with a hole to fill... I will ponder this idea, but will wait until the end to see if that hole needs filling. Also thanks for the inspiration, that hole makes my hole look pretty un-detailed, guess I gotta step it up.
crazyfingers: Glad to see I'm still at it too man. Florida's still Florida!
I've moved on to modeling the robot arm, and will have some WIPs coming Monday.