Hey,
I've been using SHTools for a few years but recently switched to a studio with they're own engine, and I've found that using 3DS MAX and MAYA to create my normal maps is having very diffrent results to SHTools, I'am getting a lot of smoothing problems I didnt get with SHTools. Ive taken A model that i used SHTools to render the normal map for and it looks fine in Unreal and then tried to get the same results with other packages but it looks so diffrent, like the normal maps arent really compensating for the smoothing on the low res model
I was wondering if theres anyone here that has worked with SHTools and knows how to get the same results using 3ds max or maya
thanks in advance for any help
Spike
Replies
For our in-house engine we wrote a file loader for Xnormal( www.xnormal.net ) an awesomely free and awesomely fast tool to generated normals/ao/etc. The sdk is publicly available and i think it took one of our programmers like half a day to add out format to it. And now jogshy supports our format as well!!(just so we dont have to rebuild with every new release) Anyway this helped us a TON, now we get accurate results, what we get from xnormal is what we see in game. I've heard that UE3/shtools really does some magic when it comes to smoothing errors or lack thereof, so you may be disapointed to fidn that the engine you're using simply isnt up to par as well.