TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented, enthusiastic and…
Yo yo, I'm having a hard time to get my normals to behave exactly how i want them. Maybe someone has the knowledge to guide me in the right direction. My normal maps work exactly as intended in marmoset and substance painter, but look pretty different in Unity (URP) maybe the tangent space is just too different or…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
I've been working on a lot of animations in Maya and am now switching over to doing some more interactive stuff in Unity and I am at the stage where I want a bit more visual control over the content I create. I have to make a decision about what to learn next but I am bit confused about the overlap between Substance…
Hello people. I'm working on a project and I wanna use Unity as my render engine. The simple and straightforward quick render pleases me and I don't have to wait since it's in real time. However, I'm not working on a game, I just wanna make a simple cutscene and it seems I haven't managed to find any tutorials to do so?…
iPhoneGameCreator.com, a Los Angeles game development firm, is looking for a Unity Scene Designer. We have 3d assets made via blender, so the ideal candidate should be experienced working with blender and importing assets and creating beautiful Unity scenes. Please respond with examples of Unity scenes you've helped…
Hello, I'd gladly join a cool project as either a 3D artist or Unity Developer. I'm not looking for paid opportunity however what is really important to me is adequate scale of the project - I'm not looking for neither something so boasted that won't be finished in a decade nor for something so small that I could finish on…
I'm in trouble with 3dx max export .fbx with animation and import to Unity. I have a charactor with rigging and skinning.when import into default Unity 5 or Unity 2018 Scene, I find a problem, The charactor was backface to camera. but the charactor's rotation is correct (0, 0, 0). what is the problem and how to slove it.
Hi guys! I'm not sure whether or not my normal map baking workflow is synced. I am using 3ds Max 2016 for baking and Unity 5 as my target game engine. Ideally, I just want to make my low poly object a single SG and not care about hard edges and UV splits anymore. As I understand it, the synced tangent basis workflow allows…
He says how big in the first post. We are using Unity terrains in our mobile game, but only to use the sculpting and painting tools in Unity to match our camera and prop meshes. Once we're done creating it, we export it to a mesh and splatmap, decimate the mesh in 3ds Max, then import that back into Unity. Works pretty…