I'm in trouble with 3dx max export .fbx with animation and import to Unity.
I have a charactor with rigging and skinning.when import into default Unity 5 or Unity 2018 Scene, I find a problem, The charactor was backface to camera. but the charactor's rotation is correct (0, 0, 0). what is the problem and how to slove it.
Replies
but for rigging and skining object import to Unity,the object is backface to camera but it rotation is (0, 0, 0).
https://docs.unity3d.com/Manual/HOWTO-exportFBX.html
I sloved this problem,Thank u.