sorry for this really newb question but i can't remember what the function is called (or how to do it in maya). Basically, you know when you hit extrude on a selected object and you can then move all the faces outwards dependant on the way they're facing individually... is there a way to get that same transformation thing…
Hi everyone! I’m from Korea and currently studying game design on my own to break into the industry. I actually graduated with a bachelor's degree in korea Architecture, but I decided to transition into games because I find this field much more exciting and fulfilling. I have a quick question for those based in Europe or…
I am moving to the Portland, Oregon area to work for better work and a better life. Is there anyone in the area that could possibly give me a place to stay until I find permanent residence? I am a good cook and I can do laundry and help with other things of consequence. I am looking to hired at one of the many call-centers…
Hey guys, I am moving..and I have a question. I am going to purchase a universal power converter/adapter...Can I plug a US power strip into the converter, then plug it into the wall---and use all my appliances in the US strip(as to save on buying a converter for every piece of electronic?) Any insight is appreciated- and…
In Silo I find myself using "local move" a lot, and I'm really missing it in Maya. I believe the Max push modifier does the same thing. The closest I can get is a vertex selection with a move along normals, but this isn't quite the same and doesn't work on face or edge selections. Anyone know of any scripts that can do…
I am rigging a rather elaborate cigarette for an university project but I have to come a point where I really have no idea how to continue: the cigarette consists of an outer shell and an ash-core. when the cigarette burns down the core automatically bends down via a lattice and some driven keys. the next step would be to…
oh shift move mode is pretty good, thanks a lot mookster. Funny, even knowing it's there now I can't find any reference to it online. Yeah you guessed right, using the inspector wasn't what I was after :D Thanks for the suggestions though gsokol and passerby.
Porco's Cove - Porco Rosso 3D Environment Maya, Zbrush, Substance Painter, Photoshop, TreeIt, Unreal Engine 5 Referenced Movie Still This was my first genuine attempt at a 3D environment and proved to be an immense learning opportunity. I followed various tutorials to achieve a more stylized look that will certainly carry…
In rig file I used Move Skin Joint tool to change position of a joint. In animation file that references the rig file, I reloaded rig file and all changes except the Moved Skin Joint have been updated. Anything I can do to refresh this change? Do I need to make the same joint adjustment in each animation file, or perhaps…