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local moving/extruding in maya

polycounter lvl 15
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Nizza_waaarg polycounter lvl 15
sorry for this really newb question but i can't remember what the function is called (or how to do it in maya).

Basically, you know when you hit extrude on a selected object and you can then move all the faces outwards dependant on the way they're facing individually... is there a way to get that same transformation thing going on on selected faces normally without hitting the extrude button (and without extruding but just moving them normally)?


It's kindof late so i hope that made sense :\


edit: is it 'push' by any chance?

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