I understand how to use Maya's text tool, but when I create the text I find it difficult to create the taper needed for it to bake into a normal map. Does anybody know of an easy way to create text that will work well for baking without having to hand tweak every letter?
Hello, i've encountered this problem while baking high poly to low poly in substance painter. I've modeled these in blender. These weird lines are made anywhere the edge is marked as sharp. There are no overlaps on UV and meshes have no seams. Someone told me that the problem was that UV wasn't split where i had marked…
On a cypress style of a tree with all the brunches growing up mostly I need a kind of cylindrical normals style and up and down in very top and bottom . Can Speed tree do it at all? With other kinds of trees it somewhat works by parent puffiness = 1 but nothing helps with cypress tree whatever anchor I chose . They are…
How are you baking this? If you are simply deleting half of the mesh > bake > apply symmetry, than the vertex normals are probably not aligned the same as when you had half of the mesh. Check Attachment. What you could do to minimize the effect is to delete, not the exact half, but grow the selection an additional…
Been busy recently but finally got some time to work on piece for my portfolio. My attempt here was to create a real person into a next gen character; and by real person, I avoided celebrities, people with obviously interesting facial features, etc. I just chose one of my friends (thanks Hai, you're a good sport) and tried…
Hi everyone, my name is Neil. I'm the developer of ShaderMap. Just wanted to let Polycount members know that ShaderMap 2 has been released. Here is a list of the new features: - Redesigned User Interface - Normal Map Painting - Internal / External visualizer window - 32 / 64 bit binaries - Multi-core support - Added more…
I've been battling seams like this one on multiple static meshes now, and I decided to come to the community to help me out. I put together a picture showing what I am having problems with. 1. Here is the seam on the mesh that I'm working on. 2. Here is the UVW map that I laid out, but if you notice, I split the spirals in…
heyho.. I'm trying to transfer / bake a ptex texture to a normal uv mapped texture. I've created the ptex paint in mudbox. Atm I have the problem that I run out of memory VERY quickly. I have 48GB of ram and baking a 8k texture from the 26mil tries highpoly makes the pc run out of mem and enter a half-not-responsive state…
Hey guys, I put an entire UV unwrap in 1 map of a dinosaur (1024 x 1024) . I was thinking of putting the unwrap in 2 seperate maps where 1 map would be the entire head, and its horns and the other map with just the body, and legs. While doing zbrush, I was wondering if the Normal would be better distributed in 2 maps than…
Hello. I'm having an issue where my normal map file isn't updating when I make cage adjustments with Max Offset and Paint Offset. I haven't been using Toolbag for very long so I may be missing something obvious but I haven't been able to find much online to solve the problem. The preview window will show my adjustments…