Hey guys,
I put an entire UV unwrap in 1 map of a dinosaur (1024 x 1024) . I was thinking of putting the unwrap in 2 seperate maps where 1 map would be the entire head, and its horns and the other map with just the body, and legs.
While doing zbrush, I was wondering if the Normal would be better distributed in 2 maps than 1 uv map? At the moment, I realize that the head of my uv model is more detail than the body. ( in 1 UV Map)
-stinko
Replies
As the game engine draws the vertices/triangles of your model, it has to stop drawing whenever it encounters vertices/triangles using a different material. It then has to process these different vertices/triangles through the graphics hardware before it can resume rendering again. Kind of complicated, but it's this stopping and starting that can slow things down.
Also using more textures usually means more memory, which is always in limited supply, so that can slow things down too. And framerate is the king.