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Normal Map Seam Issue

I've been battling seams like this one on multiple static meshes now, and I decided to come to the community to help me out. I put together a picture showing what I am having problems with.

seam.jpg

1. Here is the seam on the mesh that I'm working on.

2. Here is the UVW map that I laid out, but if you notice, I split the spirals in half to optimize texture space.

3. This is the rendered normal map without any editing. One thing I point out is that I don't even have anything in that texture space but the seams are still there!

I am just wondering why this is happening and if I can fix this with the spiral's uvs remaining split.

Thanks!

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