I've been battling seams like this one on multiple static meshes now, and I decided to come to the community to help me out. I put together a picture showing what I am having problems with.
![seam.jpg](http://img440.imageshack.us/img440/8895/seam.jpg)
1. Here is the seam on the mesh that I'm working on.
2. Here is the UVW map that I laid out, but if you notice, I split the spirals in half to optimize texture space.
3. This is the rendered normal map without any editing. One thing I point out is that I don't even have anything in that texture space but the seams are still there!
I am just wondering why this is happening and if I can fix this with the spiral's uvs remaining split.
Thanks!
Replies
Unless you plan on something different.
"you don't have any" normal "details on those parts of the models," make "that section as a single smoothing group" <
Solution
Fortunately, Ben Apune recently thought of a simple solution. Leave the spiral uv's connected, but use a 1024x512 layout instead of the typical 1024x1024. Then I'll use the entire space efficiently! Thanks!