With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Haven't gone through these myself but Vehicle tutorial (the thumbnail's a ps2/3 car, not the one he makes for some reason): https://youtu.be/9l3mA1N8NaQ Character, exactly matches your title: https://youtu.be/t--Y6R2ba3E Guy making some rural terrain for San Andreas: https://youtu.be/sz6kBSqrJas --- Just searching youtube…
Personally I'd lean towards this, as this doesn't involve any highpoly modeling at all - just manipulations on a good old lowpoly model and nothiing else. - Lowpoly model with hard edges - bevel node to generate smooth antialiased edges - baked to OS normalmap to store this edge information - hard edges removed from low,…
Don't start a lowpoly until your highpoly is done, or you at least think it is. If you just need to decide what areas of the sculpt need more work, you don't need to spend ages making a temporary lowpoly and baking it, just look at the sculpt! Having a backwards pipeline like that will only slow you down. Right now…
Hi, just had a quick question regarding subtool groups and merging. Is there a way to setup Zbrush to automate naming subtool groups when you merge them? Right now I have in the attached example a folder named 'bakeset1' and when merged, is renamed as a single subtool to 'Merged_bakeset01' Ideally when merging folders it…
I'm talking about cars for car-focused games - like simulators or racers. I think they are high poly enough and if you want to paint some damage, scratches and other noisy stuff you can always use 3D Coat/Substance Painter/whatever software which allows direct painting on normal maps. But I'm not sure if I'm right and may…
Hey, I'm getting this weird pattern in my normal map that looks like this: I've tried a few remedies which have all been to no avail. So far I tried: - Triangulating the door. - Setting up new smoothing groups on the door. - Resetting the XForm of the both the LP door and HP door. Hopefully someone here knows of a way to…
So I'm not sure how the paint layer functions, but I've been following the tutorials and whenever I press the "toggle color paint mode" (turning it off) when im done painting, the result disappears from the 3do window. Also, the layer supposedly representing the paint layer is completely blank (in the PS document, not the…
Hi. This is a solo project I'm working on to create a fully controllable 3D character in Unreal. This is a character I designed awhile ago and drawn here and there, but I recently started thinking about the idea of making her a playable character, with gameplay that focuses on spear and pole arm-based combat. I've never…