Hey, I'm getting this weird pattern in my normal map that looks like this:
I've tried a few remedies which have all been to no avail. So far I tried:
- Triangulating the door.
- Setting up new smoothing groups on the door.
- Resetting the XForm of the both the LP door and HP door.
Hopefully someone here knows of a way to solve this as this is hindering me from beginning the texture phase. Thanks guys!
Replies
So the artifacting I was getting was some form of aliasing because there was a polygon on my unwrap that had been squished to a completely flat line, hence the reason I couldn't see it at first glance. Splitting up the problem area into different UV islands helped me to figure it out. To solve it I simply gave each island a touch of the peel mode in Max and then went ahead and baked it.