My honest suggestion here is to just take a step back and follow some tutorials. I'm not gonna pretend to be the authority on learning because I'm still learning a lot myself but Ive read a few of your recent posts and you don't appear to be grasping many of the fundamentals, resulting in you getting stuck, getting…
ABOUT US Trigger invents unrivaled mixed reality experiences for the world’s top brands. From major marketing campaigns to powerful enterprise solutions, our work combines premiere content with the latest technology, blending physical and digital worlds in innovative yet measurable ways. Founded in 2005, Trigger is a Los…
ABOUT US Trigger invents unrivaled mixed reality experiences for the world’s top brands. From major marketing campaigns to powerful enterprise solutions, our work combines premiere content with the latest technology, blending physical and digital worlds in innovative yet measurable ways. Founded in 2005, Trigger is a Los…
Hello! New polycount user here. I'm currently building a portfolio to pursue my BFA in digital production in Game art. I'm mainly a 3D artist, however it would benefit me greatly to include some more traditional art to showcase my foundation. I wouldn't say drawing is necessarily my strong suit, however I think I am…
Hello Polycount community, I spent some years studying subdivision surface modeling, by practicing concept designing and vehicle/props modeling, although upon searching for jobs, I've noticed that the vast majority of them are only from Game studios and VFX. I was wondering if any of you had a list of other fields that are…
Hey Polycount! So I recently got an offer to interview for a Junior 3D Artist (remote, contract) role at a AAA studio and I don't want to walk in there with no idea of what to expect but, to be honest, I really do have no idea what to expect. I have so many questions, but a good place to start would be: What does a 'day in…
Hi polycounters! Here I want to open the topic where we could discuss how it's possible to design complex spaceships, where to start and where we can find some inspirations? Also, It will be cool to know some tips from artists who already had experience in designing spaceships and other complex hard surface stuff. It's not…
Hello polycounters, Hope you're having a good day! I am going to share a personal work which i started a long time ago but decided to finish it finally. Currently, i am on highpoly stage and the asset was done based on Lars concept. Concept link https://www.artstation.com/artwork/XB1Km0 Please note that my model is mainly…
Hello all! My name is Chris and I'm new around these parts. I've arted my whole life, but have been doing 3D for 4-ish years or so, working on commercials, (small) games/apps and other various freelance things, mainly as an animator. I've been a long-time user of Polycount; but, for some reason haven't jumped in with an…
Hi Polycounters I'm sure i remember reading on here somewhere that the Xoliul shader works okay in max 2013 provided that you revert back to direct 3D. However, with the model i'm currently working on, their are discrepancies with how the normals are displayed in max 2011 when compared to max 2013 the first image shows my…