Home Technical Talk

Xoliul shader max 2011/2013 discrepancy

polycounter lvl 5
Offline / Send Message
dickiegriffin polycounter lvl 5
Hi Polycounters

I'm sure i remember reading on here somewhere that the Xoliul shader works okay in max 2013 provided that you revert back to direct 3D.

However, with the model i'm currently working on, their are discrepancies with how the normals are displayed in max 2011 when compared to max 2013

the first image shows my model using the Xoliul shader in 2011

max11.jpg

the seconded image shows the same max file in 2013 using the Xoliul shader.

max13.jpg

as u can see, things look better in 2011.

am I to assume i read incorrectly and the Xoliul shader doesn't like 2013?

thanks in advance

- D

Replies

Sign In or Register to comment.