Hi Polycounters
I'm sure i remember reading on here somewhere that the Xoliul shader works okay in max 2013 provided that you revert back to direct 3D.
However, with the model i'm currently working on, their are discrepancies with how the normals are displayed in max 2011 when compared to max 2013
the first image shows my model using the Xoliul shader in 2011
the seconded image shows the same max file in 2013 using the Xoliul shader.
as u can see, things look better in 2011.
am I to assume i read incorrectly and the Xoliul shader doesn't like 2013?
thanks in advance
- D
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