Hey! So, I'am researching a way to manage materials and textures for my team. I want something to pre-visualize all materials and the texture that compose those materials. The idea is to avoid, for exemple, duplicated textures/materials. Imagine that I have a group of people that is working on a city, how can I assure that…
Im making a building that's going to be using multiple materials, concrete for the ground, metal for the door handles, wood for the walls etc. What is the best and most optimized approach to do this? Do I use one material that contains multiple material functions? Assign material elements slots to the mesh? Or a mix of…
Hello I have a problem on my landscape material: i wanted to make a material with the worldalignedblend node to have automatic blend for 3 different materials depending of the height of the terrain. But the blend between 2 materials is too smooth so i wanted to use HeightLerp (that i used in another material with vertex…
I'm working on a scene in Max and right now the material editor had 24 materials in it, 6x4, all of them are being used but I have objects that I need to put different materials on. I see the scroll bars but they don't seem to want to work (probably because there's nothing to scroll to at the moment). How would I add more…
I can 'reset editor material slots' but I would like to delete all material from scene that my object in the scene will be clear with default material?
Dear Artist Community, within this small look development project my intention was to analyze and re-create the typical look and feel of a rust material in 3d. Rust is such a big topic among game development and material cr eation that I started understanding the deep processes of how rust develops and taking these…
hey guys, I cant seem to set up the following scenario correctly. lets say we have flat plane with a water material using translucency and also distortion. You also have a character or object with a translucent material applied. Next we position the object under the water plane. The issue that I'm getting is that the…
Hey everyone, I'm trying to add some custom vegetation. So I exported my tree from max, added it in the editor as a brush and created a custom material for it. Now when I try to save my CGF again from the editor (with the custom material) it crashes badly. So i need to save the CGF with material applied so I can use it as…