Eric Chadwick said: Those are in a UVW Unwrap modifier on one of your meshes. Collapse the modifier stack and those go away. It's best to use Collapse To on Unwraps right after using them, because they're dependent on the vertex count coming up the stack. Kind of fragile.If you add/remove verts below it, it will toss away any edits you did. Just FYI.
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It's best to use Collapse To on Unwraps right after using them, because they're dependent on the vertex count coming up the stack.
Kind of fragile.
If you add/remove verts below it, it will toss away any edits you did. Just FYI.