Hey!
So, I'am researching a way to manage materials and textures for my team.
I want something to pre-visualize all materials and the texture that compose those materials.
The idea is to avoid, for exemple, duplicated textures/materials.
Imagine that I have a group of people that is working on a city, how can I assure that they can access any material that other artist have made in the past? So the project won't have duplicated textures resulting in a waste of memory.
I was thinking about a material repository, that artist can search for materials/textures using TAGS, being able to reuse materials that is already in the game.
Is there something like this already ? How big studios manage something like this ?
Replies
I'm guessing without some sort of repository, it's just really good and strict naming conventions. I know from some presentations, it seems like a couple of studios have stored/tested materials in their editor, which may be another option, but probably not the fastest method if you just want to see if a material is already created.
Is there any way to preview the material ? To see how the normal map behave of stuff like this.
But we don't have a ton of bitmaps either. If we had more I would look into a thumbnail / tagging system. XnView has a nice setup for this. But in-engine is better. Unity also has a tagging system.
What engine are you using? I would look into what organizational tools it has.
Just one example of many...
http://www.scriptspot.com/3ds-max/scripts/project-manager
http://www.scriptspot.com/3ds-max/scripts/tags/browser
Some for Maya:
http://www.creativecrash.com/maya/downloads/search?search=browse&x=0&y=0
Indeed those assets manages look useful, This one looks promising http://store.cgfront.com/slib-plug-ins/11-slib-browser-maya.html
I'll try this one.
Thanks.
EDIT: well, it does not work with maya 2016. =/
At our studio we built our own tools with scripts to suffice the shaderfx pipeline. It works wonders.
You may need a tool/script person to do that for ya.
@BUGO
I think you are right... Need someone to help me out here. Thanks for your input.