hi...guys I'm new to displacment maps and exporting mesh from zbrush to 3ds max for rendering. here is my brad pitt likeness i have sculpted in zbrush. i'm not sure about what i have done. i have UVs in Zbrush wrapping them with UV master, worked on a clone...coped uv freom the clone to my main mesh to make my displacment…
I'm wrapping up my entry for the 2D mini but working out the contrasts and color balance on my el cheapo Dell Ultrasharp is turning out to be a headache. Could any one of you guys with a calibrated monitor try adjusting the levels on these to something that's reasonably balanced and let me know what kind of adjustments you…
Hi All, Just found out about the contest so I jumped right in. Still blocking things in and messing with form. Will add straps soon and most likely do a paint over. Going for a more preserved look on the facial region which will eventually blend / wrap around the metal surfaces. One thing I noticed was that the characters…
Hi all, I have been working on a project for my portfolio and I am at the point where I believe the high poly version is nearing complete and would like to gain some feedback on what areas could be improved upon as well as hopefully getting a few questions answered. I have already noted to redo the chest piece and still…
Hello folks, this article had recently hit the news, and I was curious how the community feels towards this topic. I am trying to wrap my head around this in many ways, because this is the first time I have seen an offense by someone creating art towards a contest. Should we also follow that path and not do art for…
Hey guys, My hand painted texturing leaves alot to be desired, and i could use some more practice in UDK - so i figured i'd kill two birds and do the splash damage environment art test (2012 edition). Being relatively new to game environments i'm also trying to wrap my head around modular assets and design. Would…
Hey peps, I have been working with making different types of tubes and pipes, and been having some pretty great results. Actually the results are probably just normal but for me, it's amazing. But I'm sorta wondering how I might do something like this?? http://www.polycount.com/forum/showthread.php?t=103229&page=2 I dont…
Just in case you don't follow us on Facebook: https://www.facebook.com/Polycount/posts/528042823917244 We are extremely happy to announce that, starting this Monday, Polycount & Sketchfab will be teaming up to launch a 3-week long lowpoly 3D video game art contest. The Top 3 winners of this competition will be walking away…
Hia! So I'm trying to wrap my head around SpeedTree in Unreal 4 and I'm having some lighting issues - which I'm guessing are somewhat related to normals? I've previously created trees in Maya successfully - but I'm getting some strange, ugly shadows in my new SpeedTree ones. Here's an image with the bad lighting. In the…
Hi guys, I've been following a tutorial on zbrush to create a ornamental object. It looks like the following. My question is, its currently around the 3 million poly mark. I can decimate it down below a million, but it there a way I can remesh this to create a base mesh to then hand create the topology. At the moment…