Hey peps,
I have been working with making different types of tubes and pipes, and been having some pretty great results. Actually the results are probably just normal but for me, it's amazing.
But I'm sorta wondering how I might do something like this??
http://www.polycount.com/forum/showthread.php?t=103229&page=2
I dont know how to wrap a texture around a cylinder in zbrush, is this possible or is he using a different method?? Anyways, and suggestions would be really great, even if you could just point me in the direction I need to investigate.
Thanks,
-Point
Replies
1) Created tiling weave pattern geometry.
2) Added a duplicate to the top, joined and welded.
3) Rotated 45 degrees, duplicated to make a long flat strip. (then join/weld)
4) Bend modifier to push the strip into a cylinder shape.
I'm not sure how one would do this in Zbrush, alpha+tiling mode?
[ame="http://www.youtube.com/watch?v=zWHL4YV8U88&feature=related"]maya holes in cylinder tut wNarration - YouTube[/ame]
I want to know how he made that entire gun!