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Zbrush remeshing Intricate meshes

Hi guys,

I've been following a tutorial on zbrush to create a ornamental object. It looks like the following.

sY6mdWV.jpg?1

My question is, its currently around the 3 million poly mark. I can decimate it down below a million, but it there a way I can remesh this to create a base mesh to then hand create the topology. At the moment whenever I try to get a mesh to wrap around it, I get abnormal issues where the gaps in the mesh are as it cannot find any geo to attach to.

Any help would be much appreciated!

Cheers

EDIT: This is a screenshot from the original piece. I take no credit for it :P

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