Hey guys, does anyone know a good cgfx shader that comes with install in structions for Maya that blends between 2 different textures based on the normal angle.
Hey, I've been retopologizing parts of my models and when I tested a bake on a certain part of the model, the normal map that resulted with default settings on xnormal for normal map resulted differently resulting to an object space normal map?: but I did a few tweaks on xnormal on the normal map setting and i changed the…
When I rendered out this simple normal map of a twisted cord my green channel looks weird. As you can see at the top, the green channel is only screwing up (Or is it?) on the fuse. The green channel looks just like the red channel only a little stronger. This happens no matter how I rotate the UVs. I have never ran into a…
Yeah normals gets locked all the damn time on imports for maya. It seems like on fbx's as long as you check the "unlock normals" box while importing it will work ok.
Hi, I'm getting started in using nDo v1.8 and following a basic tutorial (https://www.youtube.com/watch?v=xDZDWvTUz-c) and I'm wondering how do I get the cube model to show up like this: http://i.gyazo.com/2659c6fb2b57a86e9122576bda3244bf.png My version doesn't seem to offer any way to preview the normal map on either a…
It's not the software, it's definitely the user and how much practice you've had. You're going to be able to get decent results from any of these programs if you dedicate some time to learning about them. Not sure about your normal map. It's pretty impossible to diagnose without seeing your high/low poly. Did you check all…
Hello. Can you share all your AO and normal map baking setting from 3ds max? My settings are horrible and I can't find any good ones. Can you post screenshots of all the rendering tabs?
So when I go to bake my normals in substance painter, the bake captures my edges and details i wanted, although I get some weird edge artifacts on my flat surfaces on my model. The lines are where ive connected vertexes together on my low poly. Is this an issue with my low poly topology or something else?
Hi all please i need a video to how i extract normal map from 3dmax I do not know the correct way to extract Please explain the method fully I saw this topic http://www.polycount.com/forum/showthread.php?t=81154 I would like clarification with video So if possible explanation I should be grateful to you
Hello! I'm trying to achieve a perfect result in normal map baking, however, I noticed an issue while baking it in Marmoset 3.08 on the pictures, you may see the difference of baking in Marmoset (M) and a perfect result in Substance Painter (SP) do you have any ideas of what I might be doing wrong? cheers.