Hey guys, does anyone know a good cgfx shader that comes with install in structions for Maya that blends between 2 different textures based on the normal angle.
You'd have to create the shader around this feature and add whatever else you want.
As far as I know you can't patch together several CGFX-shaders to a bigger shader network. So you would need all the functionality you'd want in your shading chain within this shader.
What texture is it you want to blend? Diffuse Maps? Specular? Normal?
Blend in what manner? What kind of behavior do you mean? Texture A for faces facing the camera and Texture B for the faces that are facing away from the camera?
Replies
As far as I know you can't patch together several CGFX-shaders to a bigger shader network. So you would need all the functionality you'd want in your shading chain within this shader.
What texture is it you want to blend? Diffuse Maps? Specular? Normal?
Blend in what manner? What kind of behavior do you mean? Texture A for faces facing the camera and Texture B for the faces that are facing away from the camera?