When I rendered out this simple normal map of a twisted cord my green channel looks weird.
![bomb.png](http://img.photobucket.com/albums/v725/l6bit/bomb.png)
![Standard_N.jpg](http://img.photobucket.com/albums/v725/l6bit/Standard_N.jpg)
As you can see at the top, the green channel is only screwing up (Or is it?) on the fuse. The green channel looks just like the red channel only a little stronger. This happens no matter how I rotate the UVs.
I have never ran into a problem like this. I have reset xforms, Recreated the low poly geometry, and recreated the uv maps.
Maybe its the high poly model that is doing it?
Replies
if after that it still doesnt render out right try to export both low and high and reimport them.
if the reimport doesnt help try bake in xnormal and see if u get similar results.
after that give an update
cheers