glottis8 & Richard: Definitely agree, one word that best describes DS2 is..safe. While highly enjoyable, the story felt lacking in many ways. You don't learn much about the necromorphs, the markers or even the motivation behind the various antagonists in the game. It felt as though they were holding back on a lot of the…
My previous skin sucked imo so i'm starting over using his sprite as a side reference effectively "replicating" his sprite look lol (as you can see on his wing there, the rmb color picker is useful). It's rough for now , he won't be this smudgey for long (and a 512x512, but i'll give him 1024 detail and smudgin' love again…
i know what this is gonna do. It's an evil plot with hardware manufacturers to force us to all by top of the line stuff to run this on max settings. I can see it now. Quad graphics cards, dual quad core processors, 8 gigs of ram and raptor hard drives with a 1,000 watt PC Power and Cooling Powersupply that is all liquid…
I enjoyed this episode. I was laughing about the terrible game stuff. As soon as I read the synopsis for the episode before it aired I knew it would be as cheesy as it was. It's almost a cliche at this point that every episodic plot tv show has to have an episode focused around a terrible, cheesy representation of the…
i just beat it in one sitting. i am entirely flabbergasted by how terrible it was. graphics and opening sequence are great, but...the rest has a complete lack of motivation. the story is so unclear and inconsistent, especially character motivations. the absolute worst was the ending. i don't want to spoil, so i won't, but…
I played it today at work. I pretty much agree with the Ign rating. It has a few technical issues and some questionable art direction, and a control scheme you have to get used to, but it has a great story and emotional pull. I only played the first part up untill you meet the fishy people and I was very interested in the…
Hey all, Recently I've begun to dig further into materials and textures via Substance and I can't overstate how much I'm loving it. For the first time in the years I've been working various (non-art) roles within the industry, I'm actually feeling passionate and having fun. I've considered the option of pushing for…
First time working with an FK/IK switch, so I could have easily missed something. When setting up the set-driven key, I am having trouble with one particular joint "popping" after I attempt to change it's value for the switch. This occurs only on the right hand joint when I try to change the value of the "Hand IK RW1." The…
Hello Everyone, hopefully a quick question for using Maya. I recently started the migration process from Softimage to Maya and am still adjusting. One of the humps I've run into during the adjustment in my workflow is that; In Softimage, there was an option to always display the manipulator on screen {{ I.e. If the vertex…
Hey guys I work for a small games company that is building a metaverse. We have sold 100'000 plots of land just over a year ago and soon we will release our builder tool that will let users create what they like to deploy on their land. I am looking for 3D assets to show off (these can be pre-built or you can build them…