First time working with an FK/IK switch, so I could have easily missed something. When setting up the set-driven key, I am having trouble with one particular joint "popping" after I attempt to change it's value for the switch. This occurs only on the right hand joint when I try to change the value of the "Hand IK RW1." The rest of the set-up works fine, including the left arm.
![RiggingHelp_zps5aa97759.jpg](http://i1107.photobucket.com/albums/h394/Roxypox11/RiggingHelp_zps5aa97759.jpg)
Then try to change the value...
![RiggingHelp2_zpse54f6e67.jpg](http://i1107.photobucket.com/albums/h394/Roxypox11/RiggingHelp2_zpse54f6e67.jpg)
I'm running out of ideas on how to fix this without redoing the whole skeleton for the left arm. As far as I can see, all the pivots of the base, IK, and FK skeletons line up. I know there is an issue regarding orientation somewhere in the wrist rig, but I just don't know where to look for it.
Have any of you guys run into this problem? If so, how did you fix it?
Replies
Ooooohhhh! I see! That makes things so much simpler.
I just did that and it works perfectly now. Thank you so much!
See, that's what I thought the problem was before, but when I checked the skeletons, everything was matched up as far as I could tell. That's why I was so confused. However, I did find an extra orient constraint on the right wrist which didn't need to be there, so I am wondering if that might of been the culprit.
I am going to double-check the skeletons before proceeding though, just to be safe.