Hey guys! A friend of mine from school swears by this site and after looking around for a few weeks I am starting a sketchbook. I am currently self teaching game art. I do have a Bachelor's but I didn't like Graphic Design so I took a few semesters of 3D Animation at AI last year. Money was short so now I am teaching…
I have been working on a brick wall material in Substance Designer. I'm very new to Designer and this is the first material I'm trying to make by myself without the help of too many online tutorials. I've added an image of the material I've made so far and the reference quality I'm trying to reach. I'd love to get some…
Thanks again for everyones help[ thus far. I looked into Floater island baking and I gave it ago with mixed results. I'd like some critique on my texturing so far. I am putting this down now for a bit to get on with other parts of the project. But I'd like to be able to come back to this at a later date with a clear idea…
Ah, be sure to fully explain what you are shooting for in your description/first post. I was under the impression you wanted to make a AAA current standard prop. A PS1 era prop is a different ball game. I am not fully aware of the workflow for that era of game development. I'm not sure they used Specular maps yet, and if…
Crimson Hawk: [SKETCHFAB]b541c8b7633e4de58dbca5ee3a5af6d2[/SKETCHFAB] Just standard mats for now. Reference: Need more enemy units, I really liked the look of the Crimson Hawk, I haven't unwrapped him yet so any C & c is welcome. He is exactly at 500 tris with his armor, the belt weapon and pipes for his wing pack are at…
just repeating fabi but i was going to say, the number one best way to overcoming analysis paralysis and other forms of procrastination is to have a deadline and stick to it. That is a little more difficult if you are the only deadline enforcer, so joining some competition can be a great thing. Could even just be a…
It's been a while since I posted any new work here. I've been using XSI at work and was starting to forget Maya. In my free time I've been working on this scene so I could learn Maya lighting better. It was modeled and textured by a friend of mine, I'm just doing the lighting. This is my first update. I still have a lot…
Hey Polycount, I thought I'd share my recent project with you all and hope to get some feedback to help me improve. So this is an experimental project for me, I've never used texture atlases or rectangular texture sheets before so I gave it a shot. My goal for this project was to reuse the same textures as best as I can to…
A [WIP] of a Hidden lab scene that I'm making in UE4, the idea was a kind of futuristic garage. I'm currently making a few more assets to help populate the scene, Critique is welcomed! Updates to come.