Hey Polycount, I thought I'd share my recent project with you all and hope to get some feedback to help me improve.
So this is an experimental project for me, I've never used texture atlases or rectangular texture sheets before so I gave it a shot. My goal for this project was to reuse the same textures as best as I can to make a full scene.
Then I started on modeling the elements for the texture atlas. Later on in the project I realized that some of the angles of certain designs did not work well with tiling and hiding seams and I ended up not using some sections of the texture sheet. There were a lot of questions when I was planning what to put on each section of the texture atlas... am I giving this enough texture resolution? Will I end up with too much empty space because I was being too frugal?
I don't think I'm at the level of efficiency that I want to be yet, but this was a good learning process and here's what I ended up with.