Home 3D Art Showcase & Critiques

[UDK] Space Lab

polycounter lvl 6
Offline / Send Message
DiHydro polycounter lvl 6
Hey Polycount, I thought I'd share my recent project with you all and hope to get some feedback to help me improve.

So this is an experimental project for me, I've never used texture atlases or rectangular texture sheets before so I gave it a shot. My goal for this project was to reuse the same textures as best as I can to make a full scene.

space_lab_scene_wip_01_by_hung2-d6iytx9.jpg

Then I started on modeling the elements for the texture atlas. Later on in the project I realized that some of the angles of certain designs did not work well with tiling and hiding seams and I ended up not using some sections of the texture sheet. There were a lot of questions when I was planning what to put on each section of the texture atlas... am I giving this enough texture resolution? Will I end up with too much empty space because I was being too frugal?

space_lab_floor_atlus_01_by_hung2-d6iyunk.jpg

space_lab_wall_atlus_01_by_hung2-d6iyvvb.jpg

I don't think I'm at the level of efficiency that I want to be yet, but this was a good learning process and here's what I ended up with.

[ame="http://www.youtube.com/watch?v=sSBcYgrPfp0"]Hung Tu UDK SpaceLab - YouTube[/ame]

SciLab_FullScene_01.jpg

SciLab_FullScene_03.jpg

SciLab_FullScene_02.jpg

SciLab_FullScene_05.jpg

SciLab_CloseUp_01.jpg

SciLab_CloseUp_02.jpg

SciLab_Modular_Breakdown.jpg

SciLab_TextureBreakdown_01.jpg

SciLab_TextureBreakdown_02.jpg

SciLab_TextureBreakdown_03.jpg
Sign In or Register to comment.