Hello everyone! I am Jesús Olivares a Junior 3D Environment Artist lokking for working Contact: jesus3dartist@gmail.com Portfolio: https://www.artstation.com/jesusolivares Softwares: Zbrush 3ds Max Substance Painter Substance Designer Marvelous Designer Unreal Engine RizomUV Adobe Photoshop Thanks!
Hello, fellow creative minds. I am a student studying to do 3D environment design in videogames and fairly new here. Currently, I have 8 months left until I graduate and want to finally push for my student demo reel projects. I currently am working on three underground subway system concepts that will soon be complete. My…
Hi everyone, I recently finished this project for the 2021 ArtStation Environment Art Challenge, Grand Space Opera: Light Age. The original concept art is by Jérôme Lalande. I'll link my portfolio below where the full project is posted if anyone is interested. https://www.artstation.com/breannabeauchamp
Hey everyone! I would like to share this forest environment made whole by me. This a personal project created to practise vegetation, light and composition. Any feedback is welcome! More photos, video and get materials: https://www.artstation.com/artwork/xJonzW Thanks and have a good day! ^^
Hi, My name is Sven and I am a prop and environment modeler looking for work. I'm looking for any sort of paid work making 3D models. If you are interested, please message me. Thanks Here's some samples of my work: Finished Projects: Works in progress:
This is my first ever environment modelling in 3dsmax. The scene was a small garage.I would like to get suggestion on how i can make it better portfolio piece.I will be bring it into UE4 and will be doing PBR textures.There's a sample picture of the wall that i will be going for this when i bring it into UE4.
My name is Mouhsine Adnani, I'm a senior 3D Environment Artist with over 5 years of experience in the Video Game industry. Please take a look at my site www.mouhsine-adnani.com and reach out to me if I match what you are looking for. Thank you for stopping by. Mouhsine
Hey, I have been working on an environment for the artstation challenge. Based on the awesome concept by Alexey Shugurov Here is his concept - > And here is my current progress, a blobby mess of a quick zb sculpt, going to clean it up now to get rid of excess polies and uv it.
I would appreciate any feedback in ways I can improve upon my environment work. It is based primarily off Patrick Jensen's concept piece made for Telltales - Game of Thrones as well as using in-game references to work out floor plans. Thanks for your time.
heres a tutorial showing a workflow i developed for creating perfectly tiling meshes in zbrush for things like cliffs that are baked down onto low poly meshes that follow the normal maps mesh http://osart3d.wordpress.com/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/