The position is closed now. Thanks, everyone! :) We're a small team based in Seattle, WA developing a turn-based strategy game called Phantom Brigade. www.tetragonworks.com Our game revolves around walking tanks (in other word, mechs). There are no shortcuts to getting those machines moving with appropriate weight and…
Intro: We, the team of QuakeRemix are looking for help. The project has come to a halt since most former team members aren't active anymore. We are currently putting a new, active team together, to get this show on the road. The Mod: We are planning to remake the original Quake. We will stick to the original layout of the…
SUMMARY World Makers is looking for an experienced Senior Environment Artist to join our team. You will be working as part of our multidisciplinary team to bring to life the environment of Deceit 2, our multiplayer social deception horror game. This is a 3 month contract role. RESPONSIBILITIES Work from concept art and…
These ruins are based off of the etruscans. An enigmatic culture that came before the romans. It contains a wide variety of pieces like stone ruins, wood structures, nature and props to create scenes with an ancient motif. You can find the actual pack here -->…
I'm not entirely sure if you're suggesting to attempt to salvage a project by appending the contents of a file that can't be opened? Sometimes it works, but when the RNA structure of the file is broken it'll likely fail and there's pretty much nothing you can do to salvage it other than relying on different backups. I have…
Hey, guys. I've been given a scene from my contractor containing a duffel bag of sorts. The sides are hidden so he wants it opened without the sides. Imagine a fly trap opening up or something like that. The problem is, the mesh is too dense, containing high poly zipper teeth, threading and straps (separate meshes) so I'm…
Water foam material I created this particular effect to create some transition between the grass and background mesh, and also to pronounce the illusion of the swamp. Geo is a simple mesh ribbon mapped in a straight line around ground isles. The effect is mostly done using a simple texture pack: Red channel would determine…
@tmighty It really depends what you mean. Technically a normal map is a bump map, as are derivative & height maps (normal & derivative both contain directional data whereas height does not), but assuming you mean the greyscale textures that contain high frequency data I would probably suggest that you run the normal map…
Here are the things I noticed: The ivy/moss growing over the barrel in the bottom left looks a little weird. I guess the fact that I'm not sure if it's ivy or moss is a bad thing. Does ivy usually just grow randomly on the ground like that? I haven't seen that before but I could be wrong. The ivy growing on the container…
Hello! I'm trying to put myself out there, show my progress, and possibly get noticed. I started this bandit camp scene for my Environment Artist Bootcamp at the Game Art Institute. The concept art is by Sergey Shilkin. I'm open to criticism, whether it's for how to take the best progress shots or if there's a way to…