Hello folks just wanted to share what my team has been working on these past months in Architectural Visualization sector. As as always C and C are welcome and questions if any - feel free :] [vv]123646622[/vv]
serive pack 2 is out go get it. it also contains all the fixes in service pack one, so if you didnt get SP1 its all good. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=6845920&linkID=5573636 Issues addressed by this Service Pack: 3RD PARTY · Crash when performing a File/Reset on a scene with Brazil…
as of right now windows live messenger beta (aka msn 8) is using a grand total of 36mb's of memory. peak memory usage is sitting at 123mb's and all i've done is some chatting. simple to say to avoid this version until such bad memory abuse is fixed. just figured I would inform y'all out there that use msn currently that…
Valve pls. Or minimize the window in a cool way so you can keep warming up while in queue. Cant go to console cant quit cant do nuffin. If someone doesnt accept, youre just locked out of the game for that period of time. Early in the panorama update you were able to pres Esc and the window would go away but still connect…
I do know its would take a lot of time for the developer but it would be cool if we could know someone is master tier when looking at the hero on the game, it adds more charismatic feeling both for enemy and allies and definitely give more satisfaction for the player instead of just purple coin with number and chat wheels…
I'm still watching what it offers but already am very happy with the new polygon tools. Soft selection that built right into translate tools with visual size adjustment! Symmetry that's pretty smart, multi tools that can select vertice/edge/face all in 1 and double click to select edge loops These little features I've…
First talks about making effects using Houdini (on example of UE4): [vv]122681598[/vv] Second shows procedural level generation in Unity: [vv]123024735[/vv]
Alright I thought I'd rather give it it's own thread instead of polluting the w.a.y.w.o. I'm doing some MGS3 fan/copycatart, basically making a normalmapped Snake with all the classic gear from the third episode and also trying to keep it on the boudary between stylized and realistic. I find it allows to avoid the uncanny…