serive pack 2 is out go get it. it also contains all the fixes in service pack one, so if you didnt get SP1 its all good.
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=6845920&linkID=5573636
Issues addressed by this Service Pack:
3RD PARTY
· Crash when performing a File/Reset on a scene with Brazil materials (SP 2).
BATCH RENDER
· Pixel aspect ratio is now saved properly with the file (SP 1).
BIPED
· Issues with retaining Figure Mode have been resolved (SP 1).
· Pasting an animated pose onto a track with no keys now functions properly (SP 1).
· Footstep Mode issues with the walk cycle have been corrected (SP 1).
· You can now set Quaternion keys for the neck of the biped (SP 1).
· A crash related to changing tracks to Euler and then exiting figure mode (SP 1).
· An issue relating to Physique and Twist links whereby the skin is corrupted after saving then re-opening scene. This has been resolved (SP 1).
· Biped problem in pelvis while in figure mode (SP 2).
· Fixed keyframe interpolation changes (SP 2).
· Crash when using Clear Animation on bipeds from previous versions of max (SP 2).
· Crash when performing create collection, copy posture, undo, redo all. (SP 2).
· Hand transforms transfer into figure mode. (SP 2).
CLOTH
· Crash when adjusting density in Cloth Garment modifier (SP 2).
· Crash with Cloth when adding instanced geometry (SP 2).
CONTROLLERS
· In max 8 there was a new functionality (see trackview controller menu -> Ignore/Respect animation Range) that allowed users to specify the range of a parametric controller.
However, the noise controller was not supported. This has been corrected (SP 1).
DIRECT X
· CheckVertex regression in DirectX (SP 2).
· Incorrect normals display for normal bump map when no bitmap is used (SP 2).
· Crash when editing .fx files used by the material editor (SP 2).
· Unreadable material libraries because they contain DirectX materials (SP 2).
· Crash in CheckVertex in DirectX (SP 2).
· Undesirable changes in .fx files display (SP 2).
DISPLAY
· Out-of-memory crash on viewport background when zooming in too close (SP 2).
· Out of memory crash when using grid snaps is now addressed (SP 2).
· Grid Snaps now function for sub-divided grid spacings( (SP 1).
EDIT SPLINE
· Accuracy refining using grid snap is fixed, however camera and perspective views are not recommended for this workflow (SP 1).
FILE I/O
· The plugin.ini file being re-ordered at startup (SP 2).
· Saving an OpenEXR overwriting a locked file is now fixed (SP 1).
HAIR
· Crash when rendering Hair using mental ray (SP 2).
· Hair and 32-bit virtual frame buffer incompatibility problem when using mental ray (SP 2).
· A crash involving spline hair and sub-object mode has been repaired (SP 1).
LOAD/SAVE ANIMATION
· Previously in 3ds Max 8, saving an animation where one or more of the controllers had a note track sub controller would cause a crash - this has been fixed (SP 1).
· A known issue in the retargeting roll-out of the mapping dialog, related to changing current/incoming chains in a previously saved xmm file has been resolved (SP 1).
· Previously the following maxscript command did not work; loadSaveAnimation.loadAnimation "c:\\ProgramFiles\\Autodesk\\3dsmax8\\animations\\test.xaf" $'Sphere01'.
This has now been corrected (SP 1).
MATERIAL EDITOR
· A crash relating to adjusting a bitmap's Placement setting has now been fixed (SP 1).
· A crash related to enable DX Display of Standard Material and then clicking Show Map in Viewport has been fixed (SP 1).
MAX SCRIPT
· Get/Set ActiveX methods discrepancy in MaxScript (SP 2).
· An issue relating to the mousetrack function giving an undefined error message has now been fixed (SP 1).
· An issue related to adding a position script controller to an object via maxscript, then receiving a system exception has been fixed (SP 1).
· Previously in 3dsmax 7 the drag and drop to viewport of a script that contained errors, would spawn a maxscript edit window with the erroneous line highlighted. This was not the case in 3dsmax 8, this has now been corrected (SP 1).
MENTAL RAY
· Artifacts rendered by raytracing inside of a mix map with mental ray (SP 2).
· Artifacts on face-mapped objects with missing texture coordinates when rendering with mental ray (SP 2).
· Light maps with artifacts on seams when using mental ray (SP 2).
· Crash when user logs off from an account used by satellite rendering (SP 2).
· Known artifact issues with Double Sided, Top/Bottom and Blend materials have been resolved (SP 1).
MESH SMOOTH MODIFIER
· Crash involving reactor cloth and mesh smooth Render Iterations is now fixed (SP 1).
MOTION MIXER
· Issue that did not allow 3ds Max 7 .mix files to be loaded in 3ds Max 8 has been fixed (SP 1)
MORPHER MODIFIER
· Crash relating to swapping morph channels and undoing/redoing the operation has now been fixed (SP 1).
PARTICLE FLOW
· Crash when moving a Particle Flow emitter that was created while holding Control key (SP 2).
· Crash when creating a non-dimensional Particle Flow source (SP 2).
RENDERING
· Changes in QuickTime settings prior to rendering were ignored (SP 2).
· Crash when saving a scene that contains batch render data (SP 2).
NETWORK RENDERING
· Duplicate material dialog popping up when net rendering through command line a scene that restores scene states. (SP 2)
· Not being able to submit a batch render job with a render preset in a UNC location (SP 2).
· An issue relating to corruption of files when saving a scene that makes use of Net Renderer has been fixed (SP 1).
RENDER TO TEXTURE
· Failure when changing output paths with Render to Texture Strip Render (SP 2).
SCRIPT CONTROLLER
· An issue involving script controller variables loosing connection when controller targets are changed has been fixed (SP 1).
· A crash related to saving and loading a script then undoing has been fixed (SP 1).
SDK
· SetBipedRot not working in Pose mode for feet, clavicles and fingers (SP 2).
· Crash involving the compiled SDK sample file IGameExporter.vcproj and DX materials has now been fixed (SP 1).
SKIN
· Reverting to previous Bone Affect Limit value has been resolved. (SP 2)
· Update problems with vertex Abs Weight spinner has been addressed (SP 2).
TRACKVIEW
· Crash in trackview due to a GDI objects leak (SP 2).
UV UNWRAP
· Unintialized code in texture lookup table no longer crashes the software (SP 2).
· Fix for crashing when opening Edit UVs dialog after performing a sub-object selection. (SP 2).
· A fix was included that allows unwrap to open a multi-sub-object material that contained a "None" material (SP 1).
· A bug, where changes to mapping at the face sub-object level were lost when a selection change was made, has been fixed (SP 1).
VERTEX PAINT MODIFIER
· The icons for Brush Presets in the Vertex Paint Modifier are now displayed on French and German OSs correctly (SP 1).
Replies
· Crash when editing .fx files used by the material editor (SP 2).
· A bug, where changes to mapping at the face sub-object level were lost when a selection change was made, has been fixed (SP 1).
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Yaaay! Most frequent annoyances, for me at least.
Cheers for the heads up Arsh.
lovely, but wish they would fix more basic stuff like not crashing everytime I use 'undo'
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AAAAAAMEN!
for example i had a heavy render scene that was giving me massive headaches on every machine i had access to that had no ECC memory installed. on machines with cheap standard RAM it all started rendering black frames after a while. on the ECC equipped boxes of the lead staff, it worked without a flaw. you can guess now which type of RAM i prefer for my own machine these days...
bottom line, it might not be max but a slightly faulty system. over the years i had several strange occurences that led me to the impression that apps like max are a better in-depth system testing tool than the usual suspects.
Or if i blink twice in a row...
The update certainly fixes some issues, but one is not fully resolved yet. The sub object UV mapping is still borked a bit, and that REALLY pisses me off. When I have a whole singluar mesh, I select whatever faces I want, then apply a UV map to those. With this update, it actually works again, but it does some funky things in the unwrap window. It will auto-select the verts of the faces I have selected. And if I click on face selection in the unwrap, the screens wigs out, and deselects and reselects all of the faces. REALLY annoying.