I got very inspired by the low poly work Slipgatecentral does and I came up with this bust of a girl with a sidecut. I thought I'd post it here before I start texturing for some critique :) Well let's here it!
Im curious as to what happens to a games licence per se, when their developer goes bust? Im guessing the title and names and such are not burned and left in the dirt and someone cant just come along and pick the title up then remake it. For instance, an old game I have lying about is martian gothic, now its developer was…
I wanted to try and create something entirely in Zbrush, going from zspheres all the way to painting it. So I decided to try making a bust, but before I started trying to paint this I was hoping to get some critiques.
So for the past three days i have been trying to improve my skills at anatomy by making a male bust. I have a lot to learn as this is my first attempt, but i'm open to critique from others to improve. http://imgur.com/a/nuZqu
Good day, Polycount. New user here and I come in search of feedback. I just recently finished my first successful 3D bust and I'm pretty happy with it. I made it slightly asymmetrical to capture a more human look.
Hey all, it's been a long time since I posted any work. I've been working on this bust on and off for the past few months and I plan to print it by end of the year. I'm looking at something that's around 6 to 8 inches tall so it's going to be pretty chunky. Still left with a lot of work on this guy, the basic design is…
I'm doing a Pirate bust for modeling assignment. Reference Low Poly with baked maps. Rendered in Substance Painter with Iray. I plan to rig him and pose him so he is in the pose of the reference. High poly Let me know what you think. Thanks.