Good day, Polycount. New user here and I come in search of feedback. I just recently finished my first successful 3D bust and I'm pretty happy with it. I made it slightly asymmetrical to capture a more human look.
For starters, don't use screenshots like that. And if you must then at least crop them. Its much better to export the render passes from the "Render" menu.
As for the model, the anatomy is just kind of off. I would suggest sculpting more normal looking faces to get an understanding of the underlying form and anatomy before sculpting more extreme looking faces.
Hey Knobleknives! One thing I always try to do when working in ZBrush is to have some references handy (even if it's just facial anatomy and musculature), and not be too worried about upping the subdivs if the bust will be staying in ZBrush (as long as it doesn't slow your computer down too much). Maybe you can try to pump up some of the detail with a higher subdivision level and keep sculpting to see where it goes from here. It's off to an awesome start, so I hope you keep pushing it further.
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As for the model, the anatomy is just kind of off. I would suggest sculpting more normal looking faces to get an understanding of the underlying form and anatomy before sculpting more extreme looking faces.
This video should be helpful: https://www.youtube.com/watch?v=VEiBYgBmhH0