Some time ago I posted some of my work and asked for critique, I received some really good ones, and decided to rework one of my models while applying those tips: Obs: I also decided to learn to create my own materials in Substance Painter instead of using premade ones from the internet, this exercise was great for me, and…
Hey all! Trying to get better at posting my work on the internet and thought showing my progress on a project I'm working on here would get the ball rolling as well as give me a great opportunity to get feedback on what I got. I'll be adding on a bit about the phases of the project (i.e. reference, blockout iterations,…
Hi! :smile: This is my latest work please let me know what you think and if you have any tips how how to make models more alive I'll be glad to hear! Thanks have a great day
Hey guys, just getting into the more in depth features of the material editor within UE4. I'm wanting to tackle the usage of the metallic features to really get some convincing metal visuals down. I've got some really great examples to look at in current UE4 level example content, but I'm sorta baffled on the ins and outs…
Howdy polycount users, Iv been using max for about 4 months mostly for animation work and im struggling in creating things like guns. Im fine with creating pilliars, lamps, knives but when it comes to guns i look like a person who has just picked up max and the quality is uber poor. I was wondering if there are any tips…
Howdy polycount users, Iv been using max for about 4 months mostly for animation work and im struggling in creating things like guns. Im fine with creating pilliars, lamps, knives but when it comes to guns i look like a person who has just picked up max and the quality is uber poor. I was wondering if there are any tips…
I was GOING to start modeling an original character in Maya, but then I remembered this character existed and I wanted to try translating her design into 3D. This time around I'll be modeling the clothes separately from the body, unlike in my Garnet model. Character: Suu From: Clover by CLAMP (OVA adaptation of manga)…
Hello, I'm doing a 3D Visualisation module (Using 3DS Max) as part of my university course and wanted to get some tips on how to basically use HDRI in my scene. The vehicle I've been modelling just has the mental ray "Carpaint" and some chrome "Arch and Design" shaders. I researched a few things but never really had any…
hellos :) I am having to make the transition from max 9 to Maya for a possible job and the only experience of maya was to look around some of the arenas for Table Tennis so no real practical experience as such. I've downloaded the 8.5 PLE edition and I was wondering if there are any useful tips to help ease the transition?…