Hey, I runned Quixel fine for a couple of months then later on every time I tried to start ndo or dddo it crashed so I re-installed it. Now the whole suite doesn't even start anymore anyone that knows why? It's installed on the default location.
I am loading up the latest version of Quixel and creating a new project to texture my asset however, When I create the project for a UE4 project it loads up all the maps and the mesh in 3DO but doesn't shot my tabs (Albedo) etc... so I am unable to texture
Hey everyone. I ran into this problem and i cannot find any solution. This is what my model looks like without wireframe on. This is what it looks like after turning wireframe on. i dont know what i am doing wrong here. Can someone point me what to do to get rid of this weird tiling? THanks :smile:
I have a question about which Curvature option to choose in XNormal. In the Quixel Suite you can see an option to plugin in your Curvature map. Which one would be optimal for it? Monochrome, Two Color or Three Color?
Hey I just re downloaded Quixel and now when I apply anything to my asset it doesn't show up in the DDO project area, so I cant edit any properties I wondered if anyone knew what I needed to do to fix this.
I have baked a normal map to an object with one smoothing group. The low poly looks very smooth with the normal map, but when I bump up specularity, triangles start to become apparent on its surface. How to get rid of them? Screenshot in attachment. Wireframe Added.
I'm working on a model in dDo that is 80% textured and would like to make a few small tweaks to the Color ID Map. Is it possible to edit or add new Color ID's within Photoshop, ie., saving me the time of re-baking in Max? ; ) If so, what's the process? Thanks!
I'm super new to Maya so excuse the simple question but I can't figure out how to edit multiple vertexes on multiple splines at once. I'm trying to tweak the hair cards and want to move sections of the splines about using soft select but I can't figure out how to edit more than one spline's vertexes at a time. Anyone have…
Hello o/ So I've been having a lighting issue on an asset in my scene in UE4. No matter what systems I turn on and off the result is the same my assets appears partially black and the lighting seems really confused. Here are some pictures: This is rendered in substance painter This is in engine: and this is the material in…