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{SOLVED } Zbrush wireframe acting weird

MujtabaYousuf
polycounter lvl 3
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MujtabaYousuf polycounter lvl 3
Hey everyone.  I  ran into this problem and i cannot find any solution.
This is what my model looks like without wireframe on.
This is what it looks like after turning wireframe on.  i dont know what i am doing wrong here.  Can someone point me what to do to get rid of this weird tiling? 
 THanks :smile:

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  • FourtyNights
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    FourtyNights polycounter
    You're on "BumpViewerMaterial", and if you BPR it with a polyframe turned on, that's the expected result. Try a different material, such as "BasicMaterial", or "Blinn" if you wish to keep similar glossy specularity you have here.
  • MujtabaYousuf
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    MujtabaYousuf polycounter lvl 3
    You're on "BumpViewerMaterial", and if you BPR it with a polyframe turned on, that's the expected result. Try a different material, such as "BasicMaterial", or "Blinn" if you wish to keep similar glossy specularity you have here.
    Thank you. I feel so stupid. :smiley:

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